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I switch back to "FullScreen" and it works perfect. *Note that I had the crash in "Borderless Window", thus that was how the game, in 3D, started the 2nd time. Started the Game through Losti Fix "00_UE4 UniversalFix-2_Config.cmd" and the Game kicked in with full 3D and works great again! Ran "00_UE4 UniversalFix-2_Config.cmd" and let it make the Appdata changes Game crashes "LowLevelFatalError (File:Unknown) (Line: 200) Unreal Engine is exiting due to D3D device being lost. Went in to Settings and Switched to "Borderless Window" Started the game and the default Video setting was 640x480/Borderless Window - started in 2DĬhanged to 2560x1440/Fullscreen and "3D Compatibility Mode on" / "Excellent" appeared.Įven though CM showed enabled, it was still 2D, no depth moving pyramid wheel So I got another ssd and did a clean Install -ĩ900K/2080ti/Win 10 Pro, Ver 20H2, OS Build 19042.610/PG278QR Driver: 452.06, 3D with "BringBack3DV"Ĭlean Download/Install of Obduction/Game Ver 1.8.4(36542) Yes, the previous DHR fix no longer works, or better put, I couldn't get it to work right. I went back to test this game as it's one that I'm keeping alive on my list, as I never finished it.and now it's been so long, I have to start over! Later, when the wife goes on vacation. If you like the fix, you can donate to this PAYPAL account: Novemat 10:26 PM Read this topic about How i will release my fixes: HERE This is for the Profile Override needed for this game. Start the game, when "Rundll32" prompt appear, press "Yes".
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Extract where Obduction-Win64-Shipping.exe is located (\Obduction\Obduction\Binaries\Win64) Don't use highest AA settings, is broken in 3D. "1" key for low convergence and "2" key for high convergence, you can customize in the d3dx.ini Remove the " " in the run = CustomShader3DVision2SBS in the section of the d3dx.ini.
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The game support SBS/TB Mode using 3Dmigoto. Please enable javascript to view screenshots.
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